Dev Log 1: Prototype
From the previous concept document, the feedback received help me to develop the basic things to make the game playable, which were the movement of the player, together with the platform design. This will help to have an idea of how the level would look like and set a base to improve and expand to get bigger levels and better movement for the player.
The core loop for this prototype is simple platforming, player's movement , reaching object. To build this core loop I needed to create the player with the jump mechanics (movement script), a simple tile map with colliders to create the level, and I designed a simple fruit to create a sense of objective or achievement to the player to reach on the level.
When developing the core loop for this game, it help to realize what would be the most important mechanics for the game, an how I need to progress, from now on. Due to a lack of time management, I had to rush on the development and reduce the objective for this prototype to the most essentials thing to make it work, which were the movement and the level design. Now it's possible to understand what I need to fulfill the core lop for this game and on what focus on for the next prototype.
I used Aseprite to create simple texture for the player, fruit, and terrain; because I got a certain knowledge before of how to use this software and I needed to create the assets faster to then focus more on the level design and movement. The engine used was Godot due to how effective and easier it is to develop games; with Godot, I reduced the time to create a simple prototype without worrying about other concepts that would length the development. So I chose these tools to get the assets as fast as possible and work with them to improve them through the process.
A lot of issues came during the creation of the prototype, specially an the assets creation. The lack of time management made me to create simple pixel art designs to use them and create a simple functional level. to solve this issues to not happen for the next prototype , I will plan with anticipation the things that are important to make the game functional and for the core experience; I'll need to crate a good combat system (really important), create the enemies, a life bar, and develop more objects that the player can pick up and use.
Get Paçoquinha
Paçoquinha
Status | In development |
Author | DevilF1st |
Genre | Platformer |
Tags | Metroidvania |
More posts
- Postmortem3 days ago
- Dev Log 4: Final10 days ago
- Dev Log 3: Beta Build30 days ago
- Dev Log 2: Art Build43 days ago
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