Dev Log 4: Final


This is the last devlog I'm submitting before the Postmortem. This basically concludes the development process of this game, but I still have plan to keep improving this game and turn it into something descent and profitable.

This final version had a lot of change, starting with the recreation of the level, a new tile pallete the fit with the aesthetic, the use of different backgrounds, the use of a pause menu, sound FX (for player and soundtrack), and the addition of a boss at the end of the level. even though it was a huge change comparing to the previous version of the game, it still need more change and fixing some inconveniences hat appear through the development such as the creation of a boss fight (which due to time it wasn't possible), more sound FXs, other enemies on the game, and so on.


I'm still surprise by the huge progress the game has in just 11 weeks, some things didn't work as planned but the latest submission of the games is totally different in comparison with the first prototype; it's possible to see the progress and improvement of my skill along the devlogs.


I kept using the tools of Godot and Aseprite for the building and design of the game. However, I also get resources like sounds and images form websites like FreSound.org, YouTube (no copyright music) and non-copyright pages which helped me to speed the process and deliver the game on time.

Files

Web.zip Play in browser
10 days ago
Pacoquinha_v4.0.exe 85 MB
10 days ago
Pacoquinha_v4.0.exe.zip 55 MB
10 days ago

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